I didn’t play much of the game last year, so I can’t say how pervasive they were then, but I’ve encountered no serious glitches so far in this playthrough. From characters with missing faces to cutscene-interrupting pedestrians, these errors are distracting at best, and game-breaking at worst. The most high-profile issue with Unity was the array of glitches and bugs. The following is a rundown of common problems from the launch window that I’ve found to be improved or fixed completely during my time with Unity. If you’ve been avoiding Unity because of the prevailing sentiment that it’s a broken trainwreck, you should know that it’s safe to come back.
To my surprise, I’m playing a fun (and functional) game! But now, with the release of Assassin’s Creed Syndicate only weeks away, I decided it was time to finally revisit Unity on PlayStation 4. Plus, I had already gotten my AC fix for the year thanks to Rogue. After playing a few missions, I decided to wait until the dust settled before diving in – but that took so long that I just moved on to other games. In fact, I was one of those fans deterred by the problems surrounding Unity’s launch.
The release of barely functional games is not something to be taken lightly or excused, but in the case of Unity, the backlash may have scared players away from what eventually became a decent game. That fact can’t be sugar-coated an array of technical issues prompted an outcry from gamers – resulting in an apology from Ubisoft and the discontinuation of the planned season pass. Assassin’s Creed Unity was a complete mess at launch.